GAMING & INTERACTIVE

From login to gameplay, protect the connection

Select SDK shield or DDoS-protected IP according to the game protocol and client modification conditions, and use SCDN to protect the official website, account entrance and update resources.

THE CHALLENGE

Start with the workload

The official website, login service, resource download and real-time matches use different protocols and have different requirements for delay and connection continuity, so access needs to be planned separately.

  • Game distribution platform
  • Mobile games and client games
  • Interactive activity station
BUILT AROUND YOUR WORKLOAD

Protect each critical path

01

When the client can be modified

Evaluate the access SDK shield and establish a secure communication path through client and gateway authentication, link detection and scheduling.

02

Existing protocols and port access

When it is not possible to integrate the SDK, evaluate DDoS Protected IP forwarding based on protocol, port, and bandwidth requirements.

03

Official website and account entrance protection

Use SCDN accelerated version resources; when you need WAF protection for web login and active interfaces, choose the Standard or higher.

Suggested integration path Confirm the protocol and delivery scope
  1. 01Players and Game Clients
  2. 02SDK Shield/DDoS-protected IP; Web via SCDN
  3. 03Game, account and resource services
FROM PLAN TO PRODUCTION

Integration, step by step

  1. 01

    Confirm protocols and platforms

    Provides Windows, Android, or iOS platform information, as well as server-side protocols and ports.

  2. 02

    Select access method

    Evaluate SDK integration or IP forwarding based on client compatibility. Configure web resources separately.

  3. 03

    Verify connection and publish

    Test login, game play, disconnection and reconnection, and resource updates, and then gradually increase the volume.

Verify before launch

  • Check the game protocol, external port and web entrance respectively.
  • Actual test login, game play, disconnection reconnection and client update.
  • Confirm target region delay, origin server connection, and fallback methods when exceptions occur.
Monitor after launch

Focus on observing the connection success rate, delay and reconnection behavior; adopt appropriate protection configurations for the game business and web portal.

QUESTIONS & ANSWERS

Frequently asked questions

Do SDK Shield and DDoS-protected IP have to be purchased together?

No need. The two should be selected based on whether the client can be modified, the usage protocol and deployment conditions, and can also be combined according to business modules.

Can SCDN directly proxy all game traffic?

SCDN is mainly for website and adapted application access. Non-HTTP game connections need to evaluate the SDK or DDoS-protected IP based on the actual protocol.

Have other questions?Contact a technical advisor

BUILD WITH CONFIDENCE

Make every connection safer.

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